I originally started this as head sculpt loosely inspired by the description of Sylvie from the third Altered Carbon book (Woken Furies).
But a lot of what I was imagining was actually what I would do from a technical art side - eg, the circuitry in her skin. Which was something that proved to be a lot less straight forward than I had anticipated - initially I assumed I'd be able to do it through texture with fun gradients to randomize the timings speed and direction of the emissive movement, but the detail of it meant that it would alias terribly. So I had turn to a mesh based approach where vertex color stores the direction and timing and offsets. You can see the circuitry geo in the sculpt above.
I still don't feel completely finished with the whole thing yet so I'm still calling this a work in progress :/


