Feiya

Work In Progress / 14 June 2021

This is based on the illustration by Wayne Reynolds. I've always really liked the illustration and it's been on my todo list for years now.

What follows bellow is a few of the screen shots I've taken over the past week(ish) as I've been getting around to finishing her off.




After a number of attempts at setting up the dress to use unreal's cloth (which likely would work quite well, but would require rebuilding the whole dress from scratch I returned to a simple rig  system that seems to work well enough).


Technical Art - Sylvie Circuit Effect

Making Of / 04 December 2020



The "circuit" effect above is technique I worked out on previous project (Golem) where we needed directional gradient emission. The technique in Golem didn't use the in/out (as I call it) effect and was purely done through texture vs the above which is mesh based; but the basic principle is the same.


Gradient in/out



In this case the directional gradient is just the v-coord of the mesh and the mesh becomes the "flow". That, however, is not a requirement - the effect takes a gradient and in this case (since it's the in/out effect) and "reveals" a portion of it using the gradient supplied to define the direction. 


What makes this fun is that multidirectional "flows" can be created which can be seen here (again in Golem the upper smoothstep is omitted since it was just a "reveal":


Generating this kind of gradient can be a real pain when doing it in texture - however, Clip Studio Paint has a wonderful tool called Freeflow Gradient which lets you create fairly clean linear directional gradients (something photoshop just can't really do).


Back To the Circuit Effect

In the circuit effect there are few other little tricks used to make it feel "random". The mesh (again this could be done with texture) is assigned random vertex colors per mesh element each color channel is then used to make changes to the time and direction of the flow.
  

The "rotating mask" is a derivative form of the mesh flip book technique I learned from the brilliant work of Klemen on twitter which is then used as mask to reverse the gradient causing the in/out effect to travel the opposite direction. The other vertex color channels are used to give each "circuit" a different time scale and "in/out" bar width. 

Sylvie(ish) - Altered Carbon inspired

Work In Progress / 04 December 2020
I originally started this as head sculpt loosely inspired by the description of Sylvie from the third Altered Carbon book (Woken Furies).


But a lot of what I was imagining was actually what I would do from a technical art side - eg, the circuitry in her skin. Which was something that proved to be a lot less straight forward than I had anticipated - initially I assumed I'd be able to do it through texture with fun gradients to randomize the timings speed and direction of the emissive movement, but the detail of it meant that it would alias terribly. So I had turn to a mesh based approach where vertex color stores the direction and timing and offsets. You can see the circuitry geo in the sculpt above.


I still don't feel completely finished with the whole thing yet so I'm still calling this a work in progress :/